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The City of Games


Publishing lessons

Board games & crowdfunding


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8th September 2022 3

There are many platforms available for live streaming and each of them has pros and cons. For me, Facebook continues to be my platform of choice for special streams.

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6th September 2022 0

The immediate value of attending a convention as a publisher is seen as being an exhibitor, having your own booth, and showing off your games. There is a lot to be gained from this but there are many other ways to gain value without having a booth.

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1st September 2022 2

The most frequently asked question I get is: Do you feel nervous before your campaigns, like, really nervous, to a point where it becomes hard to do anything? The answer is yes, and it is a good thing!

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30th August 2022 4

If you make something, someone is going to hate it, it’s a painful fact that as a creator we must learn to deal with. Today I’d like to share a few things that I tell people who are struggling to cope.

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23rd August 2022 2

In 2018 I was preparing to fulfil my first Kickstarter and was starting to get requests for how people could buy my games. I had some very basic distribution in place, but it wasn’t global and I wanted to make sure everyone had an option. I decided to launch an online store and let people buy direct.

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16th August 2022 2

Earlier this month I was at Gen Con, one of the biggest board gaming events of the year. It’s always an incredible experience, but for me it’s a non-stop working show with no breaks for days on end. This is by choice, and I love it!

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4th August 2022 0

Over the past few years, I have talked about my 3-week announcement process many times, stating that it is my preferred approach to announcing games. Yet earlier this month I announced my new game Race to the Raft months before it will be available. This change in approach was the result of three things.

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2nd August 2022 0

A few months ago Joshua asked me about running a Kickstarter. He had a game that he had been working on for a while and was trying to work out if it would be possible to launch it on Kickstarter within just a few months. It seemed impossible.