There are many platforms available for live streaming and each of them has pros and cons. For me, Facebook continues to be my platform of choice for special streams.
There are many platforms available for live streaming and each of them has pros and cons. For me, Facebook continues to be my platform of choice for special streams.
The immediate value of attending a convention as a publisher is seen as being an exhibitor, having your own booth, and showing off your games. There is a lot to be gained from this but there are many other ways to gain value without having a booth.
The most frequently asked question I get is: Do you feel nervous before your campaigns, like, really nervous, to a point where it becomes hard to do anything? The answer is yes, and it is a good thing!
If you make something, someone is going to hate it, it’s a painful fact that as a creator we must learn to deal with. Today I’d like to share a few things that I tell people who are struggling to cope.
I have been a fan of the video game Path of Exile for many years and this week disaster struck, let's take a look at what happened.
In 2018 I was preparing to fulfil my first Kickstarter and was starting to get requests for how people could buy my games. I had some very basic distribution in place, but it wasn’t global and I wanted to make sure everyone had an option. I decided to launch an online store and let people buy direct.
I have recently been going through the quoting process for a new game and a couple of things came up that have the potential to save me a lot of money.
Earlier this month I was at Gen Con, one of the biggest board gaming events of the year. It’s always an incredible experience, but for me it’s a non-stop working show with no breaks for days on end. This is by choice, and I love it!
Over the past few years, I have talked about my 3-week announcement process many times, stating that it is my preferred approach to announcing games. Yet earlier this month I announced my new game Race to the Raft months before it will be available. This change in approach was the result of three things.
A few months ago Joshua asked me about running a Kickstarter. He had a game that he had been working on for a while and was trying to work out if it would be possible to launch it on Kickstarter within just a few months. It seemed impossible.