The immediate value of attending a convention as a publisher is seen as being an exhibitor, having your own booth, and showing off your games. There is a lot to be gained from this but there are many other ways to gain value without having a booth.
The immediate value of attending a convention as a publisher is seen as being an exhibitor, having your own booth, and showing off your games. There is a lot to be gained from this but there are many other ways to gain value without having a booth.
It is an unusual time here at The City of Games, so much is happening that I want to be able to talk about but we're not there just yet. It's the calm before the storm and I know next month's update will be one you will not want to miss.
The most frequently asked question I get is: Do you feel nervous before your campaigns, like, really nervous, to a point where it becomes hard to do anything? The answer is yes, and it is a good thing!
If you make something, someone is going to hate it, it’s a painful fact that as a creator we must learn to deal with. Today I’d like to share a few things that I tell people who are struggling to cope.
I have been a fan of the video game Path of Exile for many years and this week disaster struck, let's take a look at what happened.
In 2018 I was preparing to fulfil my first Kickstarter and was starting to get requests for how people could buy my games. I had some very basic distribution in place, but it wasn’t global and I wanted to make sure everyone had an option. I decided to launch an online store and let people buy direct.
I have recently been going through the quoting process for a new game and a couple of things came up that have the potential to save me a lot of money.
Earlier this month I was at Gen Con, one of the biggest board gaming events of the year. It’s always an incredible experience, but for me it’s a non-stop working show with no breaks for days on end. This is by choice, and I love it!
I would usually start my updates with a longer introduction about how things are going but this month I am far too excited! Are you ready for something new?
Over the past few years, I have talked about my 3-week announcement process many times, stating that it is my preferred approach to announcing games. Yet earlier this month I announced my new game Race to the Raft months before it will be available. This change in approach was the result of three things.