Each item is created to sit within our world, it has a scene, a story and a reason for being.
Each item is created to sit within our world, it has a scene, a story and a reason for being.
I remember thinking ‘that was fast’ as all the players started to discuss where they went wrong. Then it hit me, the game didn’t fall over
The City of Kings relies on cooperation from all players and will leave you making some difficult decisions.
Sitting alone in a room, I await the sound of the doorbell as the first group of testers are about to arrive.
Whilst visually the game is a long way from completion, the new prototype removes a lot of the difficulties in reading cards and identifying what pieces are.
It is a strange thing testing a game for the very first time, I'm sure everyone has their own approach but for me it really is just concept validation.
The plan was simple, get everything ready so the building could begin uninterrupted.