Today I would like to deep dive into the rat meeples you’ve all been seeing for the past couple of weeks and let you know what they do!
Today I would like to deep dive into the rat meeples you’ve all been seeing for the past couple of weeks and let you know what they do!
Today I will be diving into the Event module, this one is a little bigger than the other modules and adds the most complexity. You have been warned!
Today I would like to dive into the Beast module, letting you know how it came to be and how it works. The Beast module is a medium complexity module and...
Designing the kitten module was an interesting challenge as it had an additional requirement that no other module would have...
Tomorrow I will be releasing my first deep dive into one of the new modules in the upcoming expansions, but before doing so I would like to explain some of the thought processes behind the new content.
Unboxing the production sample of The City of Kings Collector Edition.
A look back over the last 2 years and the progress we have made.
Introducing our new Kickstarter Advice section, sharing everything we learn.
A demonstration of the combat system in The City of Kings.
Following on from our release of Calamis Earthshaker we are excited to reveal The City of Kings character sheet, enabling you to create the hero you want to play.