In recent times crowdfunding has become too risky for some people to use as a few projects have started requesting more money prior to fulfilment. For my next project, I make this promise.
In recent times crowdfunding has become too risky for some people to use as a few projects have started requesting more money prior to fulfilment. For my next project, I make this promise.
I am a big fan of long-term engagement and love coming up with ways to create special bonds with my community members.
Sometimes things become so normalised that we forget to measure the impact they have and don't realise they are hindering us from the shadows. I've been thinking about this a lot lately and as I try to reduce my shipping fees, I thought it was time to go back to the basics!
I’ve recently seen a lot of discussion about the increase of shipping prices and how it can’t be justified. Let’s take a look at the maths, can CMON justify a 200% increase in shipping costs?
Today I ask a simple question, should all the funds required from a backer be paid during the Kickstarter (how it used to be) or should extra fees be paid in a second payment afterwards (how it is now).
A few months ago, the husband-and-wife team behind Meeple Design reached out to me asking if the licensing rights to my games were available as they wanted to create some themed merchandise. It seemed like an interesting opportunity to explore…
There are many platforms available for live streaming and each of them has pros and cons. For me, Facebook continues to be my platform of choice for special streams.
The immediate value of attending a convention as a publisher is seen as being an exhibitor, having your own booth, and showing off your games. There is a lot to be gained from this but there are many other ways to gain value without having a booth.
The most frequently asked question I get is: Do you feel nervous before your campaigns, like, really nervous, to a point where it becomes hard to do anything? The answer is yes, and it is a good thing!
If you make something, someone is going to hate it, it’s a painful fact that as a creator we must learn to deal with. Today I’d like to share a few things that I tell people who are struggling to cope.