I see a lot of creators trying to find ways to include miniatures as they know it’ll help them make more money and get people excited. Personally, I’m of the mindset that miniatures should be optional…
I see a lot of creators trying to find ways to include miniatures as they know it’ll help them make more money and get people excited. Personally, I’m of the mindset that miniatures should be optional…
I have spoken with hundreds of creators over the past few years and nearly every single one of them has dreamed of the same thing – Having a super successful Kickstarter. Sadly, it rarely goes that way and sometimes the worst-case scenario happens instead, the campaign fails.
In recent times crowdfunding has become too risky for some people to use as a few projects have started requesting more money prior to fulfilment. For my next project, I make this promise.
I’ve recently seen a lot of discussion about the increase of shipping prices and how it can’t be justified. Let’s take a look at the maths, can CMON justify a 200% increase in shipping costs?
The most frequently asked question I get is: Do you feel nervous before your campaigns, like, really nervous, to a point where it becomes hard to do anything? The answer is yes, and it is a good thing!
A few months ago Joshua asked me about running a Kickstarter. He had a game that he had been working on for a while and was trying to work out if it would be possible to launch it on Kickstarter within just a few months. It seemed impossible.
I recently passed 1,000,000 page views on this website and thought it would be interesting to look back over the statistics.
People often ask me for recommendations about which content creators they should work with for their Kickstarter, to which I always answer, it depends! I then walk them through 3 key steps to better prepare them for finding creators.
In 2009 Kickstarter launched, it wasn’t the first crowdfunding platform but it did a lot of things right and has grown into something incredible. For board gaming at least, Kickstarter has perhaps had more of an impact than anything else over the past 10 years.
There are many ways to grow a community and in this guide I’ve tried to cover a range of ideas without diving too deeply into any one thing specifically. In future articles I’ll dive deeper into specific ideas but I’d like to wrap things up with a few final thoughts.