We often talk about the difference between creating a game and designing a world, how The City of Kings is universe that the game sits within.

A good example of this is our equipment and the story the items tell.

A helm, made out of the hide of one of the giant cats of the southern reaches, left on this skull as a warning.


http://thecityofkings.com/wp-content/uploads/2016/06/the-mane-of-leoris.png

Each item is created to sit within our world, it has a scene, a story and a reason for being. We didn’t want to create a basic sword and re-use the same art on a generic background for 5 different cards. We felt just changing a name and some flavour text wasn’t enough so we are using our equipment to help build the world.

An elvish dress, made out of ancient leaves. A wild boar once mistook it for food and ran off into the forest with it!


http://thecityofkings.com/wp-content/uploads/2016/06/elvish-hose.png

Furthermore, we want the art to play a central role in the game giving you something beautiful to look at. Whilst item cards are functional things we want to focus on the art and let the functional details compliment the pictures.

When you draw a new item card we hope you will look at the art and share stories before wondering how much more powerful you are about to be.

Frank West

Frank West is a gamer and designer based in Bristol, UK. He published his first board game, The City of Kings, in 2018 and now works on other games and organising events in the local area. His goal? To design and publish games focusing on immersive themes, fun mechanics and beautiful components. If you have any questions or would just like a chat, feel free to get in touch at any time!


Leave a Reply

Your email address will not be published. Required fields are marked *