31 August 2015

July and August have proved to be very busy months and The City of Kings has continue to evolve into a great game. We iterated over many ideas and slowly improved the game to a point where we were ready for our first external play testers.

So say goodbye to prototype 1.0, it has served its purpose well and earned its place in the bottom of our cupboards.

Prototype v1.0
The last time prototype v1.0 was used.

Prototype 2.0

Prototype 2.0 is a typed and printed upgrade, we have started to think about sizes and shapes and are experimenting with some of the more basic interface areas.

Prototype v2.0
The first use of prototype v2.0.

Whilst visually the game is a long way from completion, the new prototype removes a lot of the difficulties in reading cards and identifying what pieces are. This is an important step to make the play testing experience as easy as possible for any external testers. We want feedback about mechanics and the game itself rather than how hard it was to find the forest cards.

It also helps us identify what is working and what’s confusing, straight away we had to re-work a few areas and create version 2.1 before we even got to the users.

Prototype v2.1
The first use of prototype v2.1.

A massive improvement, and we are ready for the first testing group.

The Game

A Cooperative Tabletop Adventure

The City of Kings is a tactical roleplaying board game for 1 - 4 players, where your character is tasked with exploring the hazardous world, trading for vital resources, and battling your enemies whilst uncovering a story of a world imperilled.

The City of Kings features full character customisation, resource management, board exploration and roleplaying style ‘quests’ for an innovative blend of gaming experience.


The World

The World

From the forgotten deserts to the lands beneath the waves, from the deep Elvish groves to the Vadora's blue mountains... All of it is falling, and the fight against the darkness has come to the last, most ancient city: The City of Kings.


Adventurers Needed!

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