Sometimes things go wrong and sometimes those things are so bad that fear starts to set in. After years of planning, you don’t want to fall at the final hurdle so having a plan for when things go wrong is critical.
Sometimes things go wrong and sometimes those things are so bad that fear starts to set in. After years of planning, you don’t want to fall at the final hurdle so having a plan for when things go wrong is critical.
One of the biggest decisions a publisher has to make is whether they should move forward with a game. Whenever I start on a new project, I’m constantly challenging myself and asking questions to better understand if this should be my next game.
I have been sending review copies of my games out to creators for many years and it is time I cleaned up my process. Over the past week I have spent countless hours putting a new system in place and I’m very happy with the results!
If you want to play a board game, then you only need two things: a game and a surface to play it on. However, something I have noticed over the years is that many creators only focus on the first of these two things, and they leave it up to the player to worry about finding a big enough surface.
Making board games for a living is hard, but so is starting any business! I only have to walk down my local high street to see how many businesses have come and gone over the years. You need to get a lot of things right if you want to stand a chance of succeeding. Let’s take a look at a few reasons you might fail and how we can avoid them.
If you would like to publish a board game then there are many things you will need to learn, but some things are more important than others. Here are my top 8 lessons for new publishers!
I have started to notice that early access is becoming a common feature of pre-order campaigns for video games and honestly, I’m not sure how I feel about it…
Running a business can be hard work, and you alone are responsible for managing your time so that you can enjoy relaxing moments before things get tough. It's a critical part of being successful, and I would recommend that everyone learns to identify their own big events.
I have just finished watching the internet show Elevated which focusses on helping lesser-known creators be found. There was a lot to discover, could this work in the board game industry?