Perhaps the last of her kind, the fierce desert leader carries both the memories and the scars of Hoodrah’s cruel nets and burning arrows as he wiped out her home and family in the hot southlands. Now one-handed, she has replaced the missing paw with a blade as she strikes, silent and deadly, a creature of the hunt. Sesharra is quick, savage, and smart, but cares little for alliances and politics of the northern realms.
TIER 1 SKILLS
Remove up to 2 poison tokens from tiles within range.
NEEDLE CLAWS (PASSIVE)
Your basic attack ignores 1 shield.
CURE POISON (HEAL)
Remove all poison tokens from a hero in range.
Anytime: After a basic attack damages you, you may move to an adjacent tile.
TIER 2 SKILLS
Look at the top 7 cards on the item card deck and put them back in any order.
POISON BOLT (SPECIAL)
Put 1 weak poison token on 1 tile in range.
Anytime: Heal a hero in range for 5.
MARTYR’S STEP (SPECIAL + MOVE)
Anytime: Move to the tile of a hero in range who is the target of a creature and become the target.
TIER 3 SKILLS
You can now move diagonally.
GRAVE BERRIES (PASSIVE)
Your basic attack does 50% extra damage to poisoned creature’s.
DESERT CHANT (SPECIAL + TRANSFORM)
Transform: You can no longer move. Whilst transformed your basic heal is increased by 50%.
When targeted by a basic attack, roll 1 chance dice. Reduce incoming damage by the amount rolled.
Sesharra is a master of poison and uses it to deal deadly blows while clearing the way for her allies.
Would you like to have an advantage when searching for items or jump in the way of a Hope Breakers club?
Will you dash around the world or transform into a powerful healer?
Which of Sesharra’s skills will you choose?