Happy New Year!I hope you had a fantastic December and that your 2023 has started well. I like to start the year by sending out a survey so I can better understand the people playing my games and hope you can spare just a few minutes to fill it in.
Happy New Year!I hope you had a fantastic December and that your 2023 has started well. I like to start the year by sending out a survey so I can better understand the people playing my games and hope you can spare just a few minutes to fill it in.
Making a board game is expensive and once you have selected a manufacturer it is important you have agreed an approach to sampling. Receiving samples gives you the opportunity to make sure your game is being made correctly, nothing has been missed, and that the final product matches your expectations.
A professionally photographed board game can make a huge difference to how people view your game. Over the years I’ve discovered some fantastic photographers and here are a few I would recommend working with.
I have now written 100 publishing lessons which are all freely available on my website. The lessons include a variety of topics such as manufacturing, shipping, VAT, translating, crowdfunding, pricing your game, and many more, and I look forward to writing another 100 lessons in 2023!
Let’s take a look at some successful first-time creators and see what we can learn from their campaigns. I’ve picked 15 projects from recent times which were launched by first-time creators and raised less than $100,000 to review.
2022 has been an amazing year and I would like to highlight some of my key moments and share them with you, just like I did in 2021.
Today, I’ve been thinking about my plans for 2023 and reflecting on some of the challenging times I experienced in 2022.
If you have ever run a paid advert or are looking to work with an advertising agency, then you should be familiar with ROAS and how to set a target.
This will be the last update of 2022 and it has been an incredible year, with The Isle of Cats expansions releasing in the first half and Race to the Raft launching on Kickstarter towards the end. I was so glad I got to see many of you at shows again and I’m thankful for your continued support.
7 years ago, I was sitting in a room waiting for 3 people to turn up and play my brand-new board game. It was the first time I had ever playtested a physical game with people not involved in its development and I had no idea what to expect. These days my approach to playtesting is entirely different and I’d to share my 6 steps of testing.