I have started to notice that early access is becoming a common feature of pre-order campaigns for video games and honestly, I’m not sure how I feel about it…
I have started to notice that early access is becoming a common feature of pre-order campaigns for video games and honestly, I’m not sure how I feel about it…
Running a business can be hard work, and you alone are responsible for managing your time so that you can enjoy relaxing moments before things get tough. It's a critical part of being successful, and I would recommend that everyone learns to identify their own big events.
I have just finished watching the internet show Elevated which focusses on helping lesser-known creators be found. There was a lot to discover, could this work in the board game industry?
I often like to look at what people are doing in other industries to promote their products and something I’ve been following for a while is Twitch drops. It’s a fantastic system but could it work with board games?
You don’t have to exhibit at a convention to build connections. Every time I attend a show I keep the following things in mind and use them to build connections with both gamers and industry professionals.
There are plenty of things to get right when planning to exhibit at a board game convention so let's take a look at 10 more tips that will help you have a better time!
I am currently on the show floor at the UK Games Expo, preparing for tomorrow's opening, and am no doubt running around like a lost puppy trying to get everything ready. If you are attending, then I'd love to say hello. I'll be at stand 1-823 for the entire show.
If you plan to exhibit at a convention then there will be a lot of new things you will need to consider. Here are 10 quick tips that will help the show go smoothly!
How can we avoid financial disaster and grow our publishing businesses in a sustainable and risk-free way? It’s a big question but one that I think should be easy to answer for anyone looking to run a company.
How I use AI to review videos, provide me with feedback on what people think about my games, and generate suggestions for marketing my games.