Announcing a new game or expansion might seem straightforward—just post on Facebook, tweet it out, and send a newsletter, right...?
Announcing a new game or expansion might seem straightforward—just post on Facebook, tweet it out, and send a newsletter, right...?
Today is a special day that only comes around once in a rare while. In fact, it has been nearly two years since I last had the chance to say these words…
When designing a complex game, traditional playtesting methods might not always provide the insights you need. Recently, I organised an intensive playtesting event to focus on my newest game's flow, learning curve, and overall player experience. Here's how it went and why I would recommend this approach to others.
As I've developed more games, I've also come to appreciate the importance of high-quality prototypes. Not so much with the first versions, but as a game progresses, it’s crucial to touch and feel the components. Today, I want to share three not-so-cheap tools that I’ve loved ever since they arrived.
Celebrate the launch of The City of Kings Refreshed, The Isle of Cats Treasure Pack, Vadoran Gardens Refreshed, Explore & Draw Boat Pack, and more with launch day offers across all our games!
Scenario Pack 1 is an expansion for The City of Kings that adds 14 new scenarios, 1 extended scenario, and 1 special story to The City of Kings.
The Treasure Pack, similar to all expansions for The Isle of Cats, was crafted to bring about meaningful changes to the game without altering the core experience. Let's explore the contents inside the box.
Vadoran Gardens has been refreshed with new modes and today I would like to talk about what has changed and why.