In The Isle of Penguins, I wanted to create tension at the table, while removing pressure from the player.
With The Isle of Penguins, I wanted players to struggle with choosing the best option, not with knowing what their options are.
It's hard to believe it has been nearly two years since my last announcement and I could not be any more ready!
The big restock has arrived with The Isle of Cats expansions, Emberleaf, and much more now back in stock all around the world.
Emberleaf shipped two months early — my smoothest Kickstarter yet. Here’s how I planned fulfilment and stayed ahead.
What matters more — the idea that excites you, or the moment you remember? I’ve been thinking a lot about concept vs. experience, and how it shapes the games we love.