Today, I am happy to release the how to play video and a full playthrough video for Emberleaf!
Today, I am happy to release the how to play video and a full playthrough video for Emberleaf!
Let's dive into the Emberleaf solo mode as I share some of my design goals and the idea behind the sister player.
Last week, we delved into the four core skills in Emberleaf, and today, I want to focus on how the end game is triggered and how scoring works. As part of this, I’ll also cover two of my key goals in designing this game.
Today I would like to explore the four primary skills that will guide your journey through Emberleaf. While other skills exist, walking, gathering, attacking, and building form the foundation of your experience, shaping the strategies and decisions you’ll make along the way.
Usually, when I send out a newsletter I am confident that it’ll reach everyone without a hitch. But this time, at the worst possible moment, disaster struck...
I am excited to finally be able to reveal Emberleaf, a card-dancing and tile-placement board game for 1-5 players, coming to Kickstarter on September 17.
Announcing a new game or expansion might seem straightforward—just post on Facebook, tweet it out, and send a newsletter, right...?
Today is a special day that only comes around once in a rare while. In fact, it has been nearly two years since I last had the chance to say these words…
When designing a complex game, traditional playtesting methods might not always provide the insights you need. Recently, I organised an intensive playtesting event to focus on my newest game's flow, learning curve, and overall player experience. Here's how it went and why I would recommend this approach to others.