I have been working on a new game for a while now, and recently I have been focusing on my goals for the game. I’m going to share those goals today for several reasons:
- To help you think about your own goals for your games.
- To see whether my goals change.
- To listen to feedback and find out if there are other goals you’d like me to include.
Keep in mind, throughout the process I will be listening to the game in order to make decisions and wont force any of these goals if the game heads in a different direction.
Player count: I would like the game to accommodate 1 – 5 players straight out of the box.
Play length: I would like the game to take 1 – 2 hours to play.
Ease of learning: I would like the core rules in the rulebook to span no more than 8 pages. This doesn’t include the cover, contents listing, setup, credits, and non-core rule materials.
Deep thinking: I would like this game to be heavier (more strategically challenging) than my past 4 games. This will be tough given the previous requirement but I would like to go deeper than The Isle of Cats while keeping the entry point in the same place.
Table presence: I would like this game to have the best table presence of all my games, with a focus on celebrating the artwork. I want to place value on the artwork so that it remains visible and purposeful throughout the game.
Table size: I would like the 4-player version of the game to fit a standard 4-person table.
Something new: I would like this game to feel familiar while incorporating new mechanisms that don’t exist in existing games. Instead of creating the best version of an existing system, this game will be focused on designing new systems.
The story: I would like this game to explore a new part of the City of Kings Universe, telling a brand-new story set at a different point in time.
Ease of teaching: I would like to optimize the teaching process so it takes less than 5 minutes to teach the game to another player.
Tutorial: I would like to design a tutorial system that you can optionally play for your first game, helping you get started even faster.
Is there anything else you would like to see me working towards?
For me, a significant part of this design is focusing on how I can include depth and complex strategies while keeping the entry point to the game very low. I plan to take all my learnings from The Isle of Cats and Race to the Raft, and how accessible they are, along with my experiences from many recent video games, and apply them to this upcoming design.
It’s going to be an exciting few months!