Last week, I introduced the topic of AI in board games. Today, I would like to explore a real-life example of how AI can be used to assist us in naming our next game.
Last week, I introduced the topic of AI in board games. Today, I would like to explore a real-life example of how AI can be used to assist us in naming our next game.
Convention season is starting and in just a few weeks time I'll be heading to the UK Games Expo.
The first real interactions that many of us will knowingly have with Artificial Intelligence are starting to happen. It’s a topic that’s very close to my heart and in the first of a series of articles that I’ll be releasing in the months to come, I’d like to introduce the subject of AI.
I always used to think that good news was just that - something positive that would result in happiness. Yet over the years, there have been several occasions where good news has proven to be problematic, and I've found it just as difficult to deal with as bad news.
Transforming a design concept into a great game often requires multiple iterations. To streamline the game development process, I suggest that all game designers consider asking themselves these five critical questions.
I have been waiting for nearly a decade for Diablo 4 to be released, and I couldn't be more excited to see that it is finally here. There has been a lot to learn from watching the creators of one of the most successful games of all time return with the next iteration of the game.
At the heart of the board gaming industry lies a community of passionate gamers and your company's reputation will often determine how they talk about you.
Once in a while, I come across the solution to a problem and wonder how well-known the answer is. It’s very possible that I’ve been living under a rock and everyone else already knows, or perhaps it’s not common knowledge, and today’s lesson will help someone else who is looking to print shipping labels at home.
Running a successful company requires you to be efficient and part of that is using the right tool for the job. Over the years I have found myself settling on a number of tools which help me achieve my goals and today I would like to share them with you.
Should board games offer multiple modes of play, or is it the job of the designer to define the best way for the game to be experienced? This weekend I had the pleasure of trying Path of Exile's new Ruthless mode and it was a joy!