fbpx

The latest news

The City of Games


Publishing lessons

Board games & crowdfunding



21st April 2022 2

There are 2 dates that need to be decided when running a crowdfunding campaign, the launch date and the end date. Both of these dates are incredibly important and if you want to have the best chance of success, I strongly recommend using the suggestions below.


5th April 2022 0

Today I wrapped up The Isle of Cats: Don’t forget the Kittens! Kickstarter and it’s a strange feeling. Having spent over a year of my life dedicated to planning, launching, and managing the campaign it has all come to an end. I picked today to be the end date as...


15th March 2022 2

Setting your Kickstarter goal should be one of the easiest parts of the process. You should just be able to work out how much it is going to cost you to make and ship the game, add a cushion in case something goes wrong, and then use that number… Right? How I wish it was that easy!


3rd March 2022 0

Failure is a word that none of us want to hear, especially when we’ve dedicated a big part of our life to trying to create something. Over the last 20 years there have been many times where I have failed, but you probably don’t know about them because you didn’t find me until I was lucky enough to be successful.


1st March 2022 0

There are many things that define a business and lots of important decisions to make, such as picking a manufacturer or deciding on an approach to translation. I believe one of the most important decisions, which often gets overlooked, is what voice you are going to use.


24th February 2022 0

Over the years I have consumed thousands of hours of videos focussed on board games. Many of these videos are reviews, how to plays, previews, and other similar content focussed on whether you should buy a game and helping you play it. These videos are great for gamers, but today I want to share with you a several videos that I believe are great for publishers. Don’t get me wrong, for the most part these videos are still designed for gamers, but as a publisher I’ve learned a great deal from them.