In this series of Kickstarter advice posts I am going to be analysing over 750 responses from our survey, and what better place to start than a top-level summary?
I asked participants to vote on 21 items and each has been given a score based on the average level of importance people rated them.
The scores range from -652 all the way up to 1120, where 0 represents no interest either way.
Warning: There is a lot of important information behind the average scores and they should only be used as a starting point. For example, if an item received 50% of votes saying “very important” and 50% saying “make it go away”, the average score would be 0. I will be diving into this detail in other articles.
ITEM | SCORE |
A short overview of the game | 1120 |
What’s in the box | 1076 |
Artwork | 946 |
A detailed explanation of the game | 816 |
Original game mechanics | 734 |
Kickstarter price is less than MSRP | 652 |
Access to the rule book | 600 |
Third party review | 470 |
Stretch goals | 414 |
The game is on Board Game Geek | 325 |
Project video | 298 |
Creator has run previous projects | 285 |
Recognising third party reviewers | 283 |
Information about the team | 177 |
Photos of playtests | 104 |
Exclusives | -1 |
Access to digital prototypes | -170 |
Miniatures | -310 |
Creator has a social following | -390 |
Early bird option | -625 |
Social goals | -652 |
By itself this doesn’t mean much, it’s probably safe to assume having a short overview of the game, showing what’s in the box and having good artwork is a good starting point for anyone creating a Kickstarter.
It’s also probably safe to assume social goals and early bird options are probably best left out of your campaign, but we’ll explore this further in the coming articles.
Finally I would like to point out that the score for exclusives was the biggest shock for me, and you can read more about the exclusive stats here.