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Card clarifications

The Isle of Cats

The Isle of Cats has hundreds of cards and we know that sometimes you may struggle to understand exactly what one means, so we created this page to help you.


Each card has a number in the bottom right corner, this list is ordered by those numbers.

If you have a non-card specific question you can find our FAQ here.

If you have a question that is not answered below, then please post on our Facebook group, on Board Game Geek, or post a comment below and someone will respond as quickly as possible.

As the questions come in, we’ll continue to update this page.


The Isle of Cats

Cards 001 – 006 (Oshax cards)

No clarifications added.

Cards 007 – 066 (Rescue cards)

No clarifications added.

Cards 067 – 068 (Anytime cards)

Cost: 2 fish.
Text: Gain 2 fish for each Oshax on your boat.

Immediately take 2 fish from the supply for every Oshax on your boat.

Cards 069 – 070 (Anytime cards)

Cost: 1 fish.
Text: Place your next cat or treasure anywhere on your boat

When you place your next cat or treasure on your boat, it can be placed on any space, it does not have to touch any previous placed tiles.

Cards 071 – 074 (Anytime cards)

Cost: 0/1 fish.
Text: Draw 2/3 cards.

During the exploration phase If you choose to keep this card, you may not play it until you have finished choosing all the cards you wish to keep this round.

It may be played immediately after you have discarded the cards you do not wish to keep and paid the required fish for the ones you want to keep.

Card 075 (Anytime cards)

Cost: 3 fish.
Text: Take 1 tile from the bag at random and immediately place it on your boat.

Once you have taken the tile out of the bag, you must place it on your boat, you cannot choose to not place it.

Card 076 (Anytime card)

Cost: 2 fish.
Text: Discard 1 permanent basket, gain 5 fish.

You can only ever discard your own permanent baskets.

You may discard a permanent basket which has already been used this round.

For example, you may rescue your first cat in a round using your permanent basket, then you may rescue your second cat using a temporary basket and play this card to discard the originally played permanent basket, to get enough fish to rescue the second cat.

You may not discard a permanent basket that you are in the middle of using, for example, if you use a permanent basket to rescue a cat, you may not discard it to get the fish to complete that rescue.

Card 077 (Anytime card)

Cost: 1 fish.
Text: Move up to 3 cats to different fields.

This card allows you to move cats from the 3 fish side of the island to the 5 fish side, and from the 5 fish side to the 3 fish side. You can choose to move 1 or 2 cats should you wish.

Cards 078 – 079 (Anytime cards)

Cost: 2 fish.
Text: Gain 1 fish for each lesson card in front of you.

Public lesson cards do not count as lesson cards for any cards, so you do not gain fish for public lessons.

Cards 080 – 082 (Anytime cards)

Cost: 2 fish.
Text: When you next rescue 1 cat, you may rescue 2 cats instead.

You must pay the fish cost and use a basket for each cat your rescue while playing this card.

If you have 2 or more of these cards, you may play them all to rescue additional cats.

Card 083 (Anytime card)

Cost: 1 fish.
Text: Take 4 tiles from the bag at random and imediately place them in the fields.

When taking tiles from the bag if you take out a non-cat tile, place it in its usual spot. For example if your draw a rare treasure from the bag, place it by the other rare treasures.

You will only take 4 tiles from the bag, regardless of their type, so you may end up with 4 rare treasures and no cats.

Cards 084 – 085 (Anytime cards)

Cost: 6 fish.
Text: Gain 1 permanent basket.

Take 1 permanent basket token from the supply and place it in front of you.

Cards 086 – 087 (Anytime cards)

Cost: 2 fish.
Text: Discard any 2 played lesson cards, gain 1 permanent basket.

Public lesson cards do not count as lesson cards for any cards, so you cannot discard public lessons to gain the permanent basket.

Cards 088 – 089 (Anytime cards)

Cost: 3 fish.
Text: Discard any 2 treasures, gain 1 permanent basket.

Discarded treasures go back to the box, they do not come back into play.

Cards 090 – 091 (Anytime cards)

Cost: 2 fish.
Text: Gain 1 fish for each unique coloured cat on your boat.

Oshax do not count as colours, the maximum number of colours you can have is 5.

If you have 3 green, 2 blue, and 1 red cat, you have 3 unique colours and gain 3 fish.

Cards 092 – 093 (Anytime cards)

Cost: 2 fish.
Text: Gain 2 fish for each rare treasure on your boat.

Immediately take 2 fish from the supply for every rare treasure on your boat. Rare treasures are the larger, gold treasures.

Cards 094 – 095 (Anytime cards)

Cost: 2 fish.
Text: Gain 1 fish for each common treasure on your boat.

Immediately take 1 fish from the supply for every common treasure on your boat. Common treasures are the smaller, bronze treasures.

Cards 096 – 097 (Anytime cards)

Cost: 2 fish.
Text: Pick a colour, gain 1 fish for each cat of the chosen colour on your boat.

You should include any Oshax which have been set as the chosen colour.

For example, if you pick blue and have 4 blue cats and 1 blue Oshax, you will gain 5 fish.

Cards 098 – 112 (Treasure cards)

No clarifications added.

Card 113 (Lesson card)

Cost: 2 fish.
Text: 12 points if there are no empty spaces at the edge of your boat.

Every square around the outside of your boat must be filled with a tile. The outside of your boat are squares that are touching the outer wall, this does not include diagonals.

Card 114 (Lesson card)

Cost: 2 fish.
Text: 10 points if you have exactly 15 cats on your boat.

This is the total number of cats, including Oshax, that are on your boat.

It does not matter how much treasure you have.

Cards 115 (Lesson card)

Cost: 2 fish.
Text: 15 points if you have 3 or more cats of each colour on your boat.

There are 5 colours as the Oshax do not count as a colour.

If you have 2 blue cats and 1 blue Oshax, this counts as having at least 3 blue cats.

Card 116 (Lesson card)

Cost: 2 fish.
Text: 7 points if you have 1 or more of each colour cat touching the edge of your boat.

You must have at least 1 of each of the 5 colour cats touching the outer wall of your boat, diagonals do not count as touching.

Card 117 (Lesson card)

Cost: 2 fish.
Text: Pick a colour, 1 point per cat of the chosen colour touching the edge of your boat.

At the end of the game you may choose which colour cat you want to score, you will gain 1 point for each cat of that colour touching the outer wall of your boat.

Diagonals do not count as touching.

Cards 118 (Lesson card)

Cost: 2 fish.
Text: 7 points if you have exactly 3 permanent baskets.

You must have 3 permanent baskets in front of you at the end of the game, baskets you have discarded do not count.

Card 119 (Lesson card)

Cost: 2 fish.
Text: 7 points if you are first in turn order at the end of the game.

You must be first in turn order when the game ends to score this card.

Card 120 (Lesson card)

Cost: 2 fish.
Text: 1 point per lonely cat on your boat.

A lonely cat is a cat not touching any other cats of the same colour.

Card 121 (Lesson card)

Cost: 2 fish.
Text: 10 points if you have the largest family of cats.

In the case of a tie, you get the points.

In the solo mode you must have 7 or more cats in a single family to achieve this lesson.

Card 122 (Lesson card)

Cost: 2 fish.
Text: 2 points per rare treasure on your boat.

You gain 2 points for every rare treasure that is on your boat at the end of the game, it does not include discarded treasures.

Card 123 (Lesson card)

Cost: 2 fish.
Text: 1 point per common treasure on your boat.

You gain 1 point for every common treasure that is on your boat at the end of the game, it does not include discarded treasures.

Card 124 (Lesson card)

Cost: 2 fish.
Text: 10 points if you have no visible rats on your boat.

At the end of the game you must not be able to see any rats on your boat, they may be covered with cats or treasures, but must not be visible.

Card 125 (Lesson card)

Cost: 2 fish.
Text: 2 points per visible rat on your boat.

You gain 2 points for every rat you can still see on your boat at the end of the game.

You still lose 1 point per visible rat as per the normal scoring rules, so this results in you gaining 1 point per rat overall.

Card 126 (Lesson card)

Cost: 2 fish.
Text: 1 point per lesson card in front of you

Public lesson cards do not count as lesson cards for any cards, so you do not get points for any public lessons.

Cards 127 – 131 (Lesson cards)

Cost: 2 fish.
Text: 9 points if you have exactly 5 blue/green/red/orange/purple cats on your boat.

You must have exactly 5 of the given colour, this includes Oshax, if you have more than 5 you do not get the points.

Card 132 (Lesson card)

Cost: 2 fish.
Text: 10 points if you have exactly 5 visible rats on your boat.

At the end of the game you must be able to see exactly 5 rats on your boat, the rest must be covered with cats or treasures.

Card 133 (Lesson card)

Cost: 2 fish.
Text: 7 points if you have exactly 6 lesson cards.

Public lesson cards do not count as lesson cards for any cards, so public lessons do not count towards your total.

Card 134 (Lesson card)

Cost: 2 fish.
Text: 9 points if you have exactly 5 treasures on your boat.

You must have exactly 5 treasures on your boat, this is the total of both common and rare treasures, you may not have more than 5.

Card 135 (Lesson card)

Cost: 2 fish.
Text: 1 point per 2 cats touching the edge of your boat.

For every 2 cats touching the outer wall of your boat, you will score 1 point. Diagonals do not count as touching.

Card 136 (Lesson card)

Cost: 2 fish.
Text: 12 points if both captain’s rooms are full.

The captain’s rooms can be found on the far left and right side of your boat, they contain the small parrot icons as shown on this lesson card.

Card 137 (Lesson card)

Cost: 2 fish.
Text: 18 points if both bedrooms are empty.

The bedrooms can be found at the top and bottom of your boat towards the left side, they contain the small moon icon as shown on this lesson card.

Card 138 (Lesson card)

Cost: 2 fish.
Text: 4 points per family of 4 or more cats on your boat.

For every family containing 4 or more cats, you will gain 4 points. If you have 2 families of the same colour, both will count towards this lesson.

Card 139 (Lesson card)

Cost: 2 fish.
Text: 3 points per Oshax cat on your boat.

3 points for every Oshax on your boat, it doesn’t matter what colour they have been assigned.

Card 140 (Lesson card)

Cost: 2 fish.
Text: 15 points if the dining room is empty.

The dining room can be found in the middle of your boat, towards the left, it contains the small half eaten apple icon as shown on this lesson card.

Card 141 (Lesson card)

Cost: 2 fish.
Text: Score your third largest family twice.

You must have at least 3 families on your boat for this to score.

If you have equal sized families, your third largest may be equal sized with your largest or second largest families, and this is OK.

Card 142 (Lesson card)

Cost: 2 fish.
Text: 7 points if you have at least 5 fish.

At the end of the game, if you have 5 or more unspent fish then you will gain the 7 points.

Card 143 (Public Lesson card)

Cost: 1 fish.
Text: Pick a colour, all players get 2 points per cat of the chosen colour touching the edge of their boat.

When this card is played, pick a colour and place a cat of the chosen colour on the card to remember which colour was chosen.

At the end of the game, every player scores 2 points for each cat of the chosen colour touching the outer wall of their boat, diagonals do not count.

Card 144 (Public Lesson card)

Cost: 1 fish.
Text: Pick a colour, all players get 1 point per cat of the chosen colour on their boat.

When this card is played, pick a colour and place a cat of the chosen colour on the card to remember which colour was chosen.

At the end of the game, every player scores 1 point for each cat of the chosen colour on their boat.

Card 145 (Public Lesson card)

Cost: 1 fish.
Text: Pick a colour, all players get 5 points if they have 3 or more cats of the chosen colour on their boat.

When this card is played, pick a colour and place a cat of the chosen colour on the card to remember which colour was chosen.

At the end of the game, every player scores 5 points if they have 3 or more cats of the chosen colour on their boat. This includes Oshax cats which have been set as that colour.

Card 146 (Public Lesson card)

Cost: 1 fish.
Text: Pick a colour, all players get 3 points per lonely cat of the chosen colour on their boat.

When this card is played, pick a colour and place a cat of the chosen colour on the card to remember which colour was chosen.

Lonely cats are cats that are not touching any other cats of the same colour.

Card 147 (Public Lesson card)

Cost: 1 fish.
Text: All players get 2 points per lesson card in front of them.

Public lesson cards do not count as lesson cards for any cards, so you do not gain points for public lesson cards you have played.

Card 148 (Public Lesson card)

Cost: 1 fish.
Text: All players get 2 points per common treasure on their boat.

Each player scores 2 points for every common treasure on their boat, this does not include any discarded treasure.

Card 149 (Public Lesson card)

Cost: 1 fish.
Text: Pick a colour, all players get 1 point per treasure touching the chosen colour cat on their boat.

When this card is played, pick a colour and place a cat of the chosen colour on the card to remember which colour was chosen.

Each treasure can score a maximum of 1 point, if a treasure is touching multiple cats of the chosen colour, it will still only score 1 point.

Both common and rate treasures count towards this lesson.

Card 150 (Public Lesson card)

Cost: 1 fish.
Text: All players get 5 points per treasure map they have not covered.

At the end of the game, each player scores 5 points for each treasure map that is visible on their boat.

if during the game a player has covered a treasure map, and then revealed it by discarding a tile, then it is visible at the end of the game and still scores 5 points.

Cards 151 – 167 (Family cards)

No clarifications added.

Card 168 (Family card)

Text: Score your third largest family twice.

In the case of equal sized families, your third largest family may be the same size as your largest or second largest families.

Cards 169 – 173 (Solo colours cards)

No clarifications added.

Cards 174 – 196 (Solo rescue cards)

No clarifications added.

Cards 197 – 206 (Solo Lesson cards)

No clarifications added.

Cards 207 – 215 (Advanced solo Lesson cards)

No clarifications added.

Cards 216 – 219 (Cat reference cards)

No clarifications added.

The Isle of Cats Kickstarter Pack

All of these cards can be identified by the purple bag icon in the bottom left corner.

Cards 220 (Lesson card)

Cost: 2 fish.
Text: Pick a colour. 7 points if your boat contains a completed 5×5 area containing only the chosen colour.

Within your 5×5 area, all 25 squares must be filled by the chosen colour cat, there cannot be any empty spaces or treasures within the 25 squares.

Cards 221 (Lesson card)

Cost: 2 fish.
Text: 7 points per column containing only 1 colour cat and is at least 9 squares high.

All 9 squares must be filled by the chosen colour cat, there cannot be any empty spaces or treasures within the 9 squares.

Cards 222 (Lesson card)

Cost: 2 fish.
Text: 10 points per row containing only 1 colour cat and is at least 12 squares long.

All 12 squares must be filled by the chosen colour cat, there cannot be any empty spaces or treasures within the 12 squares.

Cards 223 – 227 (Lesson cards)

No clarifications added.

Cards 228 – 230 (Public lesson cards)

No clarifications added.

Card 231 (Public lesson card)

Cost: 2 fish.
Text: All players get -2 points per played lesson card they have not scored points for.

Public lesson cards do not count as lesson cards for any cards, so you do not lose points for public lesson cards you have not scored points for.

Cards 232 – 235 (Public lesson cards)

No clarifications added.

Cards 236 – 241 (Lesson cards)

No clarifications added.

Card 242 (Lesson card)

Cost: 2 fish.
Text: 7 points per column containing only treasure and is at least 9 squares high.

All 9 squares must be filled by treasure, there cannot be any empty spaces or cats within the 9 squares.

Card 243 (Lesson card)

No clarifications added.

Card 244 (Treasure card)

No clarifications added.

Cards 245 – 247 (Lesson cards)

No clarifications added.

Card 248 – 249 (Anytime cards)

No clarifications added.

Card 250 – 255 (Rescue cards)

No clarifications added.

The Isle of Cats Late Arrivals Expansion

All of these cards can be identified by the brown treasure chest icon in the bottom left corner.

Cards 256 – 257 (Oshax cards)

No clarifications added.

Cards 258 – 287 (Rescue cards)

No clarifications added.

Card 288 – 290 (Anytime cards)

No clarifications added.

Card 291 (Anytime card)

Cost: 2 fish.
Text: Discard 1 permanent basket, gain 5 fish.

You may discard a permanent basket which has already been used this round.

For example, you may rescue your first cat in a round using your permanent basket, then you may rescue your second cat using a temporary basket and play this card to discard the originally played permanent basket, to get enough fish to rescue the second cat.

You may not discard a permanent basket that you are in the middle of using, for example, if you use a permanent basket to rescue a cat, you may not discard it to get the fish to complete that rescue.

Cards 292 (Anytime card)

Cost: 2 fish.
Text: Gain 1 fish for each lesson card in front of you.

Public lesson cards do not count as lesson cards for any cards, so you do not gain fish for public lessons.

Card 293 (Anytime card)

No clarifications added.

Cards 294 – 295 (Anytime cards)

Cost: 1/2 fish.
Text: Discard any 1/2 treasures, gain 3/5 fish.

Discarded treasures go back to the box, they do not come back into play.

Cards 296 – 297 (Anytime cards)

Cost: 1 fish.
Text: Discard any 1 played lesson card, gain 4 fish.

Public lesson cards do not count as lesson cards for any cards, so you cannot discard public lesson cards.

Cards 298 – 299 (Anytime cards)

No clarifications added.

Card 300 (Anytime cards)

Cost: 2 fish.
Text: Discard any 2 played lesson card, gain 1 permanent basket.

Public lesson cards do not count as lesson cards for any cards, so you cannot discard public lesson cards.

Card 301 (Anytime card)

Cost: 3 fish.
Text: Discard any 2 treasures, gain 1 permanent basket.

Discarded treasures go back to the box, they do not come back into play.

Cards 302 – 308 (Treasure cards)

No clarifications added.

Cards 309 – 315 (Lesson cards)

No clarifications added.

Card 316 (Lesson card)

Cost: 2 fish.
Text: 7 points if you have exactly 1 blue, 2 purple, 3 yellow cats on your boat

This should say orange, not yellow.

Cards 317 – 323 (Lesson cards)

No clarifications added.

Card 324 (Lesson card)

Cost: 2 fish.
Text: 2 points for every yellow or green cat on your boat, whichever you have fewer of.

This should say orange, not yellow.

Card 325 (Lesson card)

No clarifications added.

The Isle of Cats Kittens + Beasts

All of these cards can be identified by the blue rat icon in the bottom left corner.

Cards 326 – 333 (Lesson cards)

No clarifications added.

Cards 334 – 339 (Family cards)

No clarifications added.

The Isle of Cats Kickstarter Pack 2

All of these cards can be identified by the green lightning icon in the bottom left corner.

Cards 340 – 345 (Rescue cards)

No clarifications added

Cards 346 – 347 (Anytime cards)

No clarifications added.

Cards 348 (Treasure card)

No clarifications added.

Cards 349 – 351 (Lesson cards)

No clarifications added.


If you have a question that is not answered below, then please post on our Facebook group, on Board Game Geek, or post a comment below and someone will respond as quickly as possible.

As the questions come in, we’ll continue to update this page.


How to play

Learn how to play The Isle of Cats by watching a video or download the rulebook for the game here.

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FAQ

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24 comments

  • Pyka

    28th January 2023 at 6:39 am

    I’d like clarification on card 215 – is covering the same as touching?

    Reply

    • Frank West

      30th January 2023 at 11:14 am

      Hi Pyka, thank you for the question – Covering and touching are different.

      Covering requires something to be placed on something, meaning the covered object is no longer visible.
      Touching requires it to be next to something, meaning the touched object it still visible.

      For card 215, the cat tiles must be immediately adjacent to (touching) a square contain a rat, but the rat must still be visible at the end of the game.

      I hope this helps.

      Reply

  • Gloria Zbilicki

    16th May 2023 at 2:50 am

    I have two questions on solo mode-

    1. Card 083 (Anytime card) in a solo game with Cats 1 to 8 in place, how do you handle the cat tiles drawn with this card?

    2. I have the first kickstarter pack with 4 additional Oshax in the discovery bag. When filling the fields in solo mode, and I draw an Oshax, do I just add him to become Oshax 7?

    Reply

    • Frank West

      16th May 2023 at 10:22 am

      Hi Gloria, I’ll be happy to help.

      Q1. Card 083 (Anytime card) in a solo game with Cats 1 to 8 in place, how do you handle the cat tiles drawn with this card?

      You may place them anywhere you like in the line of cats and then you will reassign numbers once they have been placed. If you put 3 cats on the left side and 1 on the right side at the start of a round, you would end up with cats 1 – 7 on the left side of the island and cats 8 – 12 on the right side of the island.

      Q2. I have the first kickstarter pack with 4 additional Oshax in the discovery bag. When filling the fields in solo mode, and I draw an Oshax, do I just add him to become Oshax 7?

      That is correct, and then as you take and play Oshax the number will slowly reduce.

      In both situations you can end up with cats that your sister can’t rescue as the numbers aren’t on her cards, this effectively makes them safe for a short while until enough cats have been rescued that their numbers are reduced.

      I hope this helps.

      Reply

  • Johulka

    20th May 2023 at 5:28 pm

    Pardon the intrusion. I have a question regarding the Kickstarter Pack lesson card “Friendly Feline” which I could not find explained here (or anywhere else online).

    Looking at the “sister card” named “Puddle of Cats”, which reads: “10 points if you have at least 1 Cat touching exactly 5 other Cats of the same color”, it would seem to me that this MUST mean e.g. 1 red cat touching 5 red cats, 1 purple cat touching 5 purple cats, etc. (as opposed to, say, 1 red cat touching 5 yellow cats) – correct?

    If this is so, and considering the limited number of different cat colors (5) in the game overall, my reading of “Friendly Feline” (“10 points if you have at least 1 Cat touching 5 different color Cats”) is, you get the points if 1 cat of color X touches 5 cats of any color (doubles and triples allowed), as long as their color is not X. For instance, one yellow cat touches two green and three red? That qualifies. In fact, one red cat touches 5 (!) purples? That qualifies.

    Could you please confirm? Much obliged!

    Reply

    • Frank West

      21st May 2023 at 11:55 am

      Hi Johulka, thanks for the questions.

      For your first point, the individual cat can be any colour, as long as the 5 cats it is touching are the same colour. So 1 blue cat touching 5 red cats would score the card. As would 1 red cat touching 5 red cats.

      As for the second part, the 10 points are rewarded for having 1 cat of any colour, touching cats of 5 different colours. Meaning you would need a blue, green, red, orange, and purple cat touching the same cat in order to score.

      I hope this helps.

      Reply

  • Johulka

    21st May 2023 at 12:06 pm

    Thank you so much for getting back to me so quickly!

    You made our day – in two separate ways.
    Firstly, because my wife quite triumphantly noted that her interpretation was canonical (as opposed to that of me and my son; we were very wrong), so she is now basking in superior board game competence as certified by the AUTHOR himself. 😀
    Secondly, because we will in a few minutes play our first round with the Kickstarter pack (freshly bought by our son, a big fan who took the train into Prague the other day when he found out it was available there), in the garden, on what shapes up to be a summer day here in Central Bohemia, and it will feel great to know that we won’t run into issues of interpretation.
    Thanks for an amazing game, and again for your kindness and quick assistance.

    Reply

    • Frank West

      22nd May 2023 at 10:48 am

      It is my pleasure, I hope you enjoyed the sun!

      Reply

  • Kevin Wei

    30th May 2023 at 7:57 am

    Cards 222 (Lesson card)
    Cost: 2 fish.
    Text: 10 points per row containing only 1 colour cat and is at least 12 squares long.

    If I have 3 row, 1 row of blue cat and 2 row of yellow cats, that means I get 30 points? Or pick just 1 colour ,like yellow for 20 points? We have plated with 3 rows of cats of different colors before,if you get 30 points, I think it will be easier than other lesson cards to get points.

    Reply

    • Frank West

      30th May 2023 at 10:08 am

      Hi Kevin, this card can score multiple times, and each scoring row can be filled with different colour cats.

      If you have 2 rows of 12 with green cats and 1 row of 12 with red cats, that would score 30 points.

      I hope this helps!

      Reply

      • Kevin Wei

        30th May 2023 at 10:24 am

        If 2 rows of 12 with green cats are side by side still score 20? (12X2)

        Reply

        • Frank West

          30th May 2023 at 10:30 am

          They do, and this will typically be the easiest way to score the card twice.

          Reply

          • Kevin Wei

            30th May 2023 at 10:36 am

            Thanks for your reply, let me clarify my doubts when playing and I love this game so much!

  • Gloria Zbilicki

    14th June 2023 at 8:04 pm

    For anytime card, “the next time you rescue one cat, you may rescue two cats instead”

    When playing with the Kittens expansion, does this mean I can do two RESCUES; for example rescuing two kittens for five fish; then also rescuing a cat (or, maybe rescuing two more kittens) ??

    Reply

    • Frank West

      15th June 2023 at 12:13 am

      Hi Gloria, that is correct, you can use the card for cats and/or kittens. So you could rescue 2 kittens and then a cat using this card.

      You can find a full breakdown on the permutations on page 14 of the Kittens + Beasts rulebook in the FAQ section.

      I hope this helps!

      Reply

  • Alana

    1st July 2023 at 12:18 pm

    Hi Frank,

    I was wondering if you would be allowed to discard lesson cards once you have already paid for them. If I bought the lesson card “7 points if you have exactly 6 lesson cards” and I have 7, can I discard one card to achieve the lesson?

    Thanks!

    Reply

    • Frank West

      1st July 2023 at 9:37 pm

      Hi Alana, I am afraid not.

      Unless you have a card that specifically asks you to discard a lesson card, then you cannot choose to discard one.

      I hope this helps!

      Reply

  • Ana

    13th July 2023 at 6:31 am

    Hello, thanks for the games, we love it with the whole family!
    Q: Card 340-342.
    (when you play this card, you must use both baskets one after the other before passing the turn)
    Does this mean I can just save two cats or can this card only be played with card 080-182 (by saving one cat you can immediately save the second cat)?

    Reply

    • Frank West

      13th July 2023 at 11:53 am

      Hi Ana, it is my pleasure, I am glad you are enjoying it!

      This card means you can rescue 2 cats by using just this card.

      These cards are effectively 2 baskets in 1 card, which are both used at the same time

      I hope this helps!

      Reply

      • Ana

        13th July 2023 at 12:57 pm

        Thank you very much for the clarification and quick response❤️

        Reply

  • Bailey R

    24th October 2023 at 3:54 am

    For card 126, does that lesson card count as a lesson card in front of you for scoring purposes? Thanks! We loveee the game and would love to see a magnetic ship board with magnetic puzzle pieces in the future 🙂

    Reply

    • Frank West

      24th October 2023 at 11:28 am

      Hi Bailey,

      Card 126 does count itself.

      If you only had that card it would be 1 point, and each additional lesson card will be another point.

      I hope this helps and thank you for the suggestion!

      Reply

  • Mark Rogers

    27th December 2023 at 7:00 pm

    Hi Frank, great game. Query if you still lose points for visible rats when holding card 125- visible rats, do you also still lose points for an unfilled room when holding card 137 – empty bedrooms?
    Thanks,
    Mark

    Reply

    • Frank West

      2nd January 2024 at 12:02 pm

      Hi Mark, I can confirm you still lose points, yes.

      I hope this helps!

      Reply

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