The Isle of Cats has hundreds of cards and we know that sometimes you may struggle to understand exactly what one means, so we created this page to help you.

**Each card has a number in the bottom right corner, this list is ordered by those numbers.**

If you have a non-card specific question you can find our FAQ here.

If you have a question that is not answered below, then please post on our Facebook group or on Board Game Geek and someone will usually respond very quickly.

As the questions come in, we’ll continue to update this page.

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Cost: 2 fish.

Text: Gain 2 fish for each Oshax on your boat.

Immediately take 2 fish from the supply for every Oshax on your boat.

Cost: 1 fish.

Text: Place your next cat or treasure anywhere on your boat

When you place your next cat or treasure on your boat, it can be placed on any space, it does not have to touch any previous placed tiles.

Cost: 0/1 fish.

Text: Draw 2/3 cards.

During the exploration phase If you choose to keep this card, you may not play it until you have finished choosing all the cards you wish to keep this round.

*It may be played immediately after you have discarded the cards you do not wish to keep and paid the required fish for the ones you want to keep.*

Cost: 3 fish.

Text: Take 1 tile from the bag at random and immediately place it on your boat.

Once you have taken the tile out of the bag, you must place it on your boat, you cannot choose to not place it.

Cost: 2 fish.

Text: Discard 1 permanent basket, gain 5 fish.

You can only ever discard your own permanent baskets.

You may discard a permanent basket which has already been used this round.

For example, you may rescue your first cat in a round using your permanent basket, then you may rescue your second cat using a temporary basket and play this card to discard the originally played permanent basket, to get enough fish to rescue the second cat.

*You may not discard a permanent basket that you are in the middle of using, for example, if you use a permanent basket to rescue a cat, you may not discard it to get the fish to complete that rescue.*

Cost: 1 fish.

Text: Move up to 3 cats to different fields.

This card allows you to move cats from the 3 fish side of the island to the 5 fish side, and from the 5 fish side to the 3 fish side. You can choose to move 1 or 2 cats should you wish.

Cost: 2 fish.

Text: Gain 1 fish for each lesson card in front of you.

Public lesson cards do not count as lesson cards for any cards, so you do not gain fish for public lessons.

Cost: 2 fish.

Text: When you next rescue 1 cat, you may rescue 2 cats instead.

You must pay the fish cost and use a basket for each cat your rescue while playing this card.

If you have 2 or more of these cards, you may play them all to rescue additional cats.

Cost: 1 fish.

Text: Take 4 tiles from the bag at random and imediately place them in the fields.

When taking tiles from the bag if you take out a non-cat tile, place it in its usual spot. For example if your draw a rare treasure from the bag, place it by the other rare treasures.

You will only take 4 tiles from the bag, regardless of their type, so you may end up with 4 rare treasures and no cats.

Cost: 6 fish.

Text: Gain 1 permanent basket.

Take 1 permanent basket token from the supply and place it in front of you.

Cost: 2 fish.

Text: Discard any 2 played lesson cards, gain 1 permanent basket.

Public lesson cards do not count as lesson cards for any cards, so you cannot discard public lessons to gain the permanent basket.

Cost: 3 fish.

Text: Discard any 2 treasures, gain 1 permanent basket.

Discarded treasures go back to the box, they do not come back into play.

Cost: 2 fish.

Text: Gain 1 fish for each unique coloured cat on your boat.

Oshax do not count as colours, the maximum number of colours you can have is 5.

If you have 3 green, 2 blue, and 1 red cat, you have 3 unique colours and gain 3 fish.

Cost: 2 fish.

Text: Gain 2 fish for each rare treasure on your boat.

Immediately take 2 fish from the supply for every rare treasure on your boat. Rare treasures are the larger, gold treasures.

Cost: 2 fish.

Text: Gain 1 fish for each common treasure on your boat.

Immediately take 1 fish from the supply for every common treasure on your boat. Common treasures are the smaller, bronze treasures.

Cost: 2 fish.

Text: Pick a colour, gain 1 fish for each cat of the chosen colour on your boat.

You should include any Oshax which have been set as the chosen colour.

For example, if you pick blue and have 4 blue cats and 1 blue Oshax, you will gain 5 fish.

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Cost: 2 fish.

Text: 12 points if there are no empty spaces at the edge of your boat.

Every square around the outside of your boat must be filled with a tile. The outside of your boat are squares that are touching the outer wall, this does not include diagonals.

Cost: 2 fish.

Text: 10 points if you have exactly 15 cats on your boat.

This is the total number of cats, including Oshax, that are on your boat.

It does not matter how much treasure you have.

Cost: 2 fish.

Text: 15 points if you have 3 or more cats of each colour on your boat.

There are 5 colours as the Oshax do not count as a colour.

If you have 2 blue cats and 1 blue Oshax, this counts as having at least 3 blue cats.

Cost: 2 fish.

Text: 7 points if you have 1 or more of each colour cat touching the edge of your boat.

You must have at least 1 of each of the 5 colour cats touching the outer wall of your boat, diagonals do not count as touching.

Cost: 2 fish.

Text: Pick a colour, 1 point per cat of the chosen colour touching the edge of your boat.

At the end of the game you may choose which colour cat you want to score, you will gain 1 point for each cat of that colour touching the outer wall of your boat.

Diagonals do not count as touching.

Cost: 2 fish.

Text: 7 points if you have exactly 3 permanent baskets.

You must have 3 permanent baskets in front of you at the end of the game, baskets you have discarded do not count.

Cost: 2 fish.

Text: 7 points if you are first in turn order at the end of the game.

You must be first in turn order when the game ends to score this card.

Cost: 2 fish.

Text: 1 point per lonely cat on your boat.

A lonely cat is a cat not touching any other cats of the same colour.

Cost: 2 fish.

Text: 10 points if you have the largest family of cats.

In the case of a tie, you get the points.

In the solo mode you must have 7 or more cats in a single family to achieve this lesson.

Cost: 2 fish.

Text: 2 points per rare treasure on your boat.

You gain 2 points for every rare treasure that is on your boat at the end of the game, it does not include discarded treasures.

Cost: 2 fish.

Text: 1 point per common treasure on your boat.

You gain 1 point for every common treasure that is on your boat at the end of the game, it does not include discarded treasures.

Cost: 2 fish.

Text: 10 points if you have no visible rats on your boat.

At the end of the game you must not be able to see any rats on your boat, they may be covered with cats or treasures, but must not be visible.

Cost: 2 fish.

Text: 2 points per visible rat on your boat.

You gain 2 points for every rat you can still see on your boat at the end of the game.

You still lose 1 point per visible rat as per the normal scoring rules, so this results in you gaining 1 point per rat overall.

Cost: 2 fish.

Text: 1 point per lesson card in front of you

Public lesson cards do not count as lesson cards for any cards, so you do not get points for any public lessons.

Cost: 2 fish.

Text: 9 points if you have exactly 5 blue/green/red/orange/purple cats on your boat.

You must have exactly 5 of the given colour, this includes Oshax, if you have more than 5 you do not get the points.

Cost: 2 fish.

Text: 10 points if you have exactly 5 visible rats on your boat.

At the end of the game you must be able to see exactly 5 rats on your boat, the rest must be covered with cats or treasures.

Cost: 2 fish.

Text: 7 points if you have exactly 6 lesson cards.

Public lesson cards do not count as lesson cards for any cards, so public lessons do not count towards your total.

Cost: 2 fish.

Text: 9 points if you have exactly 5 treasures on your boat.

You must have exactly 5 treasures on your boat, this is the total of both common and rare treasures, you may not have more than 5.

Cost: 2 fish.

Text: 1 point per 2 cats touching the edge of your boat.

For every 2 cats touching the outer wall of your boat, you will score 1 point. Diagonals do not count as touching.

Cost: 2 fish.

Text: 12 points if both captain’s rooms are full.

The captain’s rooms can be found on the far left and right side of your boat, they contain the small parrot icons as shown on this lesson card.

Cost: 2 fish.

Text: 18 points if both bedrooms are empty.

The bedrooms can be found at the top and bottom of your boat towards the left side, they contain the small moon icon as shown on this lesson card.

Cost: 2 fish.

Text: 4 points per family of 4 or more cats on your boat.

For every family containing 4 or more cats, you will gain 4 points. If you have 2 families of the same colour, both will count towards this lesson.

Cost: 2 fish.

Text: 3 points per Oshax cat on your boat.

3 points for every Oshax on your boat, it doesn’t matter what colour they have been assigned.

Cost: 2 fish.

Text: 15 points if the dining room is empty.

The dining room can be found in the middle of your boat, towards the left, it contains the small half eaten apple icon as shown on this lesson card.

Cost: 2 fish.

Text: Score your third largest family twice.

You must have at least 3 families on your boat for this to score.

If you have equal sized families, your third largest may be equal sized with your largest or second largest families, and this is OK.

Cost: 2 fish.

Text: 7 points if you have at least 5 fish.

At the end of the game, if you have 5 or more unspent fish then you will gain the 7 points.

Cost: 1 fish.

Text: Pick a colour, all players get 2 points per cat of the chosen colour touching the edge of their boat.

When this card is played, pick a colour and place a cat of the chosen colour on the card to remember which colour was chosen.

At the end of the game, every player scores 2 points for each cat of the chosen colour touching the outer wall of their boat, diagonals do not count.

Cost: 1 fish.

Text: Pick a colour, all players get 1 point per cat of the chosen colour on their boat.

When this card is played, pick a colour and place a cat of the chosen colour on the card to remember which colour was chosen.

At the end of the game, every player scores 1 point for each cat of the chosen colour on their boat.

Cost: 1 fish.

Text: Pick a colour, all players get 5 points if they have 3 or more cats of the chosen colour on their boat.

When this card is played, pick a colour and place a cat of the chosen colour on the card to remember which colour was chosen.

At the end of the game, every player scores 5 points if they have 3 or more cats of the chosen colour on their boat. This includes Oshax cats which have been set as that colour.

Cost: 1 fish.

Text: Pick a colour, all players get 3 points per lonely cat of the chosen colour on their boat.

Lonely cats are cats that are not touching any other cats of the same colour.

Cost: 1 fish.

Text: All players get 2 points per lesson card in front of them.

Public lesson cards do not count as lesson cards for any cards, so you do not gain points for public lesson cards you have played.

Cost: 1 fish.

Text: All players get 2 points per common treasure on their boat.

Each player scores 2 points for every common treasure on their boat, this does not include any discarded treasure.

Cost: 1 fish.

Text: Pick a colour, all players get 1 point per treasure touching the chosen colour cat on their boat.

Each treasure can score a maximum of 1 point, if a treasure is touching multiple cats of the chosen colour, it will still only score 1 point.

Both common and rate treasures count towards this lesson.

Cost: 1 fish.

Text: All players get 5 points per treasure map they have not covered.

At the end of the game, each player scores 5 points for each treasure map that is visible on their boat.

if during the game a player has covered a treasure map, and then revealed it by discarding a tile, then it is visible at the end of the game and still scores 5 points.

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Text: Score your third largest family twice.

In the case of equal sized families, your third largest family may be the same size as your largest or second largest families.

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All of these cards can be identified by the purple bag icon in the bottom left corner.

Cost: 2 fish.

Text: Pick a colour. 7 points if your boat contains a completed 5×5 area containing only the chosen colour.

Within your 5×5 area, all 25 squares must be filled by the chosen colour cat, there cannot be any empty spaces or treasures within the 25 squares.

Cost: 2 fish.

Text: 7 points per column containing only 1 colour cat and is at least 9 squares high.

All 9 squares must be filled by the chosen colour cat, there cannot be any empty spaces or treasures within the 9 squares.

Cost: 2 fish.

Text: 10 points per row containing only 1 colour cat and is at least 12 squares long.

All 12 squares must be filled by the chosen colour cat, there cannot be any empty spaces or treasures within the 12 squares.

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Cost: 2 fish.

Text: All players get -2 points per played lesson card they have not scored points for.

Public lesson cards do not count as lesson cards for any cards, so you do not lose points for public lesson cards you have not scored points for.

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Cost: 2 fish.

Text: 7 points per column containing only treasure and is at least 9 squares high.

All 9 squares must be filled by treasure, there cannot be any empty spaces or cats within the 9 squares.

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All of these cards can be identified by the brown treasure chest icon in the bottom left corner.

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Cost: 2 fish.

Text: Discard 1 permanent basket, gain 5 fish.

You may discard a permanent basket which has already been used this round.

For example, you may rescue your first cat in a round using your permanent basket, then you may rescue your second cat using a temporary basket and play this card to discard the originally played permanent basket, to get enough fish to rescue the second cat.

*You may not discard a permanent basket that you are in the middle of using, for example, if you use a permanent basket to rescue a cat, you may not discard it to get the fish to complete that rescue.*

Cost: 2 fish.

Text: Gain 1 fish for each lesson card in front of you.

Public lesson cards do not count as lesson cards for any cards, so you do not gain fish for public lessons.

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Cost: 1/2 fish.

Text: Discard any 1/2 treasures, gain 3/5 fish.

Discarded treasures go back to the box, they do not come back into play.

Cost: 1 fish.

Text: Discard any 1 played lesson card, gain 4 fish.

Public lesson cards do not count as lesson cards for any cards, so you cannot discard public lesson cards.

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Cost: 2 fish.

Text: Discard any 2 played lesson card, gain 1 permanent basket.

Public lesson cards do not count as lesson cards for any cards, so you cannot discard public lesson cards.

Cost: 3 fish.

Text: Discard any 2 treasures, gain 1 permanent basket.

Discarded treasures go back to the box, they do not come back into play.

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Cost: 2 fish.

Text: 7 points if you have exactly 1 blue, 2 purple, 3 yellow cats on your boat

This should say orange, not yellow.

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Cost: 2 fish.

Text: 2 points for every yellow or green cat on your boat, whichever you have fewer of.

This should say orange, not yellow.

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If you have a question that is not answered above, then please post on our Facebook group or on Board Game Geek and someone will usually respond very quickly.

As the questions come in, we’ll continue to update this page.

- Players: 1 – 4 (6 with expansion)
- Ages: 8+
- Playing time: 1 – 1.5 hours
- Family mode: 30 – 60 minutes

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