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The City of Games


Publishing lessons

Board games & crowdfunding


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5th May 2022 4

The last few weeks have been great, I’ve finally had a little time to relax which meant Sara and I finally got around to playing It Takes Two. What an incredible game that was, perhaps my favourite co-op video game experience of all time.


5th May 2022 0

Today I would like to share my approach to mid campaign updates and talk about how I plan my updates and the frequency I like to send them. Over the years I’ve found the frequency of updates to be very important, if you send too many people will stop reading them, they’ll get frustrated with the spam, and it can be a negative. Yet, if you don’t send enough, it can cause your project to dry up and lead to concern from your backers.


28th April 2022 0

Designing a great game is not an easy challenge but taking a great game and making it a success is even harder. Unless you already have a large enough following it doesn’t matter how good or how pretty a game is, you still need to find a way to let people know about it. In 2018 I was working on The Isle of Cats and I asked myself: What do I need to do to sell one hundred thousand copies of this game?


21st April 2022 2

There are 2 dates that need to be decided when running a crowdfunding campaign, the launch date and the end date. Both of these dates are incredibly important and if you want to have the best chance of success, I strongly recommend using the suggestions below.

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7th April 2022 5

I can’t believe we’ve made it to April and the fulfilment of The Isle of Cats: Don’t forget the kittens! has completed. It’s a strange feeling wrapping up a Kickstarter and I’m certainly missing it. Yet, with everything shipped I’m really excited to be able to start focussing on what comes next full time and I’m happy to be able to spend more of my day focussing on game design for a while!